I am a freelance 3D artist living in Toronto, Canada. My work is focused mostly towards prop modeling, and hard surface modeling for video games. I have good knowledge in using Blender, Mari, Maya, Nuke, Substance Painter, zBrush, Photoshop and a little bit of Unreal (visualization). I have prior experience working as an Asset Artist and have a knowledge of the VFX pipeline.
I love doing 3D and I have fun doing it. I make sure that I learned something from the work I've done and through others and that's what makes me grow as an artist.
Produced digital elements that are photorealistic while achieving technical and creative standards for use in commercial feature films and television productions
Modeled and textured realistic 3D assets to clients specifications using a variety of industry standard software
Retopologized and textured assets from scanned sets and characters