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Jose Dimatera
Jose Dimatera
3D Artist LFW
Toronto, Canada

Summary

I am a freelance 3D artist living in Toronto, Canada. My work is focused mostly towards prop modeling, and hard surface modeling for video games. I have good knowledge in using Blender, Mari, Maya, Nuke, Substance Painter, zBrush, Photoshop and a little bit of Unreal (visualization). I have prior experience working as an Asset Artist and have a knowledge of the VFX pipeline.

I love doing 3D and I have fun doing it. I make sure that I learned something from the work I've done and through others and that's what makes me grow as an artist.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingGame DesignGame DevelopmentArchitectural VisualizationVFXPBR Texturing

Software proficiency

Blender
Blender
Mari
Mari
Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Photoshop
Photoshop
Premiere
Premiere
Word
Word
Marvelous Designer
Marvelous Designer

Reel

Productions

    • TV Production
      Star Wars Obi - Wan Kenobi (TV series)
    • Year
      2022
    • Role
      Asset Artist
    • Company
      SOHO VFX
    • TV Production
      Moon Knight (TV series)
    • Year
      2022
    • Role
      Asset Artist
    • Company
      SOHO VFX
    • Movie
      Indiana Jones and the Dial of Destiny
    • Year
      2023
    • Role
      Asset Artist
    • Company
      SOHO VFX

Experience

  • Asset Artist at SOHO VFX
    Toronto, ON, Canada, Canada
    October 2021 - May 2023

    Produced digital elements that are photorealistic while achieving technical and creative standards for use in commercial feature films and television productions

    Modeled and textured realistic 3D assets to clients specifications using a variety of industry standard software

    Retopologized and textured assets from scanned sets and characters