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River Rock Fluid Simulation

I wanted to up my fluid sims a bit and I watched some tutorials on fluid sims, rendering, and wetmaps. The quality is so lo-res since I don't have a strong enough computer to do big enough resolution for sims and rendering. I also made some different render passes to try and ease it but it will just take too long with lots of changes.

I made the rock formation as well as the ground formation meshes in Blender, and then imported them in Houdini to make the simulations; went back to Blender to comp it in and render it.

Breakdown video